About


I am a passionate software engineer that enjoys pushing the current technological boundaries with multiple years of professional software engineering & development. I’m driven by challenges that require creative thinking and structured solutions.

I have had practical experiences delivering complex and reliable systems with small teams while maintaining high efficiency. I naturally take responsibility for the work’s quality, which has led me to participate in architectural decisions.


Past experiences

Lead Software Developer @ Haply Robotics

June 2024 - Present

Lead developer and architect of a high-performance haptic device management system, built in C++ & cross-platform. Designed and maintained a highly concurrent, low-latency backend server to interface with multiple real-time simulations and physical haptic hardware.

Ultra-low-latency device control - Sustained ~8000Hz bidirectional data updates for multiple haptic endpoints via highly parallelized and asynchronous pipelines.

Studio Head @ Canorous Interactive

April 2022 - Present

Started a small video game studio on my own. Main programmer on our own first unannonced IP project. Responsible for managing a small team, creative and artistic direction, and everything related to the technology (gameplay programming, tech. art, netcode, etc)

3D Software developer @ Omnirobotic Inc.

April 2019 - May 2022

Design and develop tools and systems to solve automated 3D analysis problems while allowing control over artificial intelligence behavioral response to computer vision data.

I’ve contributed to designing a scalable behavioral AI system, developed multifaceted autonomous robotic platforms, and created virtual environment simulations for robotic behavior testing. Additionally, I’ve crafted customer-focused tooling, accelerated development using Godot Engine’s C++ core libraries, enhanced UX in 3D scene editing tools, and provided valuable insights into complex system capabilities and limitations, all while maintaining and developing internal tools and contributing to production planning.

FrontEnd Developer @ Freezing Raccoon

2018 (7m)

Helped built the game’s launcher, wish had game lobby, post-game chat, and in-game cosmetics store functionnalities, spiritually similar to League of Legends’s. Project

Full Stack Developer @ CODEMS

2014 - 2019

Websites and web applications development. Full web project development & management going from back-end and deployment to UI/UX integration.

Isaac Doré's lair

Software development, Game dev & Art.