Created a fully customized lighting Uber shader for our current project at Canorous Interactive, supporting nearly all the same features as Unity’s main Lit shader.
The Half-Lambert lighting term is utilized in various commercial games such as Team Fortress 2 and Valorant, and extensively described online. I won’t delve into the technical details and differences between the various lighting techniques, but here are some link for quick explanations and examples.
Left: Custom Half-Lambert | Right: Blinn-Phong (Unity's Lit)
